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Unreal Engine C++ API Reference > Editor > UnrealEd > IAssetViewport
- IAssetViewport::SwapViewportsForPlayInEditor()
- SLevelViewport::SwapViewportsForPlayInEditor()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/IAssetViewport.h |
Include | #include "IAssetViewport.h" |
void SwapViewportsForPlayInEditor&40;&41;
Remarks
Swaps the active SIE viewport client with the inactive PIE viewport (Swaps back to the game) It is not valid to call this unless we have an active simulate in editor session