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A hit proxy class for sockets in the main editor viewports.
| Name | HLevelSocketProxy |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ViewportSelectionUtilities.h |
| Include Path | #include "ViewportSelectionUtilities.h" |
Syntax
struct HLevelSocketProxy : public HHitProxy
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HLevelSocketProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HLevelSocketProxy
(
AActor* InActor, |
ViewportSelectionUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TObjectPtr< AActor > | ViewportSelectionUtilities.h | ||
| SceneComponent | TObjectPtr< USceneComponent > | ViewportSelectionUtilities.h | ||
| SocketName | FName | ViewportSelectionUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxyType * GetType() |
ViewportSelectionUtilities.h |
Overridden from HHitProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
ViewportSelectionUtilities.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
ViewportSelectionUtilities.h |