Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UWorldFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/WorldFactory.h |
Include | #include "Factories/WorldFactory.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldFactory : public UFactory
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bCreateWorldPartition | |
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bool | bEnableWorldPartitionStreaming | |
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bool | bInformEngineOfWorld | |
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ERHIFeatureLevel::Type | FeatureLevel | |
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TEnumAsByte< EWorldType::Type > | WorldType |
Constructors
Type | Name | Description | |
---|---|---|---|
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UWorldFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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FText | GetToolTip () |
Returns the tooltip text description of this factory |
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FString | Returns the documentation excerpt that should be use for the rich tool tip for this factory | |
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FString | Returns the documentation page that should be use for the rich tool tip for this factory |