Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UVectorFieldStaticFactory
- UReimportVectorFieldStaticFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/VectorFieldStaticFactory.h |
Include | #include "Factories/VectorFieldStaticFactory.h" |
Syntax
UCLASS ()
class UVectorFieldStaticFactory : public UFactory
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UVectorFieldStaticFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | FactoryCanImport
(
const FString& Filename |
Whether the specified file can be imported by this factory. |
![]() ![]() |
UObject * | FactoryCreateBinary
(
UClass* InClass, |
Create a new object by importing it from a binary buffer. |