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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UTextureFactory
- UTrueTypeFontFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h |
Include | #include "Factories/TrueTypeFontFactory.h" |
Syntax
class UTrueTypeFontFactory :
public UTextureFactory,
public FReimportHandler
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bFontSelected | True if a font was selected during the non-legacy creation process |
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bool | bPropertiesConfigured | True when the font dialog was shown for this factory during the non-legacy creation process |
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TObjectPtr< class UFontImportOptions > | ImportOptions | Import options for this font |
Constructors
Type | Name | Description | |
---|---|---|---|
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UTrueTypeFontFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Creates the import options structure for this font |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Overridden from FReimportHandler
Type | Name | Description | |
---|---|---|---|
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bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object |
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int32 | GetPriority () |
Get the import priority for this handler. |
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EReimportResult::Type | Attempt to reimport the specified object from its source | |
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void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object |