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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UTextureRenderTargetFactoryNew
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetFactoryNew.h |
Include | #include "Factories/TextureRenderTargetFactoryNew.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=(Object, Texture))
class UTextureRenderTargetFactoryNew : public UFactory
Remarks
TextureRenderTargetFactoryNew.
Variables
Type | Name | Description | |
---|---|---|---|
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uint8 | Format | Pixel format of the texture render target |
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int32 | Height | Height of the texture render target |
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int32 | Width | Width of the texture render target |
Constructors
Type | Name | Description | |
---|---|---|---|
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UTextureRenderTargetFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |