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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UTexture2DFactoryNew
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dFactoryNew.h |
Include | #include "Factories/Texture2dFactoryNew.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UTexture2DFactoryNew : public UFactory
Remarks
Texture2DFactoryNew.
Variables
Constructors
Type | Name | Description | |
---|---|---|---|
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UTexture2DFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |