Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- USkeletonFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/SkeletonFactory.h |
Include | #include "Factories/SkeletonFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class USkeletonFactory : public UFactory
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TObjectPtr< class USkeletalMesh > | TargetSkeletalMesh | The skeletal mesh with which to initialize this skeleton. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
USkeletonFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | Opens a dialog to configure the factory properties. | |
![]() ![]() |
UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |