Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UFbxFactory
- UReimportFbxStaticMeshFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportFbxStaticMeshFactory.h |
| Include | #include "Factories/ReimportFbxStaticMeshFactory.h" |
Syntax
class UReimportFbxStaticMeshFactory :
public UFbxFactory,
public FReimportHandler
Remarks
ReimportFbxStaticMeshFactory.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UReimportFbxStaticMeshFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | FactoryCanImport
(
const FString& Filename |
Whether the specified file can be imported by this factory. | |
| bool |
Overridden from FReimportHandler
| Type | Name | Description | |
|---|---|---|---|
| bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object | |
| int32 | GetPriority () |
Get the import priority for this handler. | |
| void | Call after multiple import happen | ||
| EReimportResult::Type | Attempt to reimport the specified object from its source | ||
| void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object |