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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UReimportFbxSceneFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportFbxSceneFactory.h |
Include | #include "Factories/ReimportFbxSceneFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/ReimportFbxSceneFactory.cpp |
UBlueprint &42; UpdateOriginalBluePrint
&40;
FString & BluePrintFullName,
void &42; VoidNodeStatusMapPtr,
TSharedPtr< FFbxSceneInfo > SceneInfoPtr,
TSharedPtr< FFbxSceneInfo > SceneInfoOriginalPtr,
TArray< FAssetData > & AssetDataToDelete
&41;