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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UReimportFbxSceneFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportFbxSceneFactory.h |
Include | #include "Factories/ReimportFbxSceneFactory.h" |
Syntax
struct FSpecializeComponentData
Remarks
Structure use to allow what can be re-import when reimporting a blueprint hierarchy For now we reimport the transform, and some special light and camera data. All other property will be serialize from the old blueprint value. For staticmesh and skeletal mesh we trash the node and use the new one if the asset change (the mesh asset is not the same)
Variables
Type | Name | Description | |
---|---|---|---|
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float | AspectRatio | |
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bool | CastShadow | |
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float | FarAttenuation | |
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float | InnerAngle | |
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FColor | LightColor | Save Light value. |
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float | LightIntensity | |
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FTransform | NodeTransform | Scene component stuff. |
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float | OrthoFarPlane | |
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float | OrthoNearPlane | |
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float | OrthoWidth | |
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float | OuterAngle | |
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ECameraProjectionMode::Type | ProjectionMode | Save Camera Value. |
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FColor | ShadowColor |