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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UPreviewMeshCollectionFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PreviewMeshCollectionFactory.h |
Include | #include "Factories/PreviewMeshCollectionFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UPreviewMeshCollectionFactory : public UFactory
Variables
Type | Name | Description | |
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TWeakObjectPtr< USkeleton > | CurrentSkeleton | The current skeleton we are creating collections for |
Constructors
Type | Name | Description | |
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UPreviewMeshCollectionFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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FText | Returns the name of the factory for menus | |
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FText | GetToolTip () |
Returns the tooltip text description of this factory |
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bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |