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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UPhysicsAssetFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicsAssetFactory.h |
Include | #include "Factories/PhysicsAssetFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UPhysicsAssetFactory : public UFactory
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< USkeletalMesh > | TargetSkeletalMesh | The skeletal mesh with which to initialize this physics asset. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UPhysicsAssetFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UObject * | CreatePhysicsAssetFromMesh
(
FName InAssetName, |
Create a physics asset from a skeletal mesh |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |