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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UPhysicalMaterialMaskFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicalMaterialMaskFactory.h |
Include | #include "Factories/PhysicalMaterialMaskFactory.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UPhysicalMaterialMaskFactory :
public UFactory ,
public FReimportHandler
Variables
Type | Name | Description | |
---|---|---|---|
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TSubclassOf< UPhysicalMaterialMask > | PhysicalMaterialMaskClass |
Constructors
Type | Name | Description | |
---|---|---|---|
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UPhysicalMaterialMaskFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
Overridden from FReimportHandler
Type | Name | Description | |
---|---|---|---|
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bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object |
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int32 | GetPriority () |
Get the import priority for this handler. |
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EReimportResult::Type | Attempt to reimport the specified object from its source | |
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void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object |