Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UPackageFactory
- UFactory::FactoryCreateText()
- UPackageFactory::FactoryCreateText()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PackageFactory.h |
Include | #include "Factories/PackageFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual UObject * FactoryCreateText
(
UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
const TCHAR * Type,
const TCHAR *& Buffer,
const TCHAR * BufferEnd,
FFeedbackContext * Warn
)
Remarks
Create a new object by importing it from a text buffer. The new object.
Parameters
Name | Description |
---|---|
InClass | |
InParent | |
InName | |
Flags | |
Context | |
Type | (must not be nullptr, i.e. TEXT("TGA")) |
Buffer | |
BufferEnd | |
Warn |