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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UMirrorDataTableFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/MirrorDataTableFactory.h |
Include | #include "Factories/MirrorDataTableFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UMirrorDataTableFactory : public UFactory
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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UMirrorDataTable * | MakeNewMirrorDataTable
(
UObject* InParent, |
|
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void | OnWindowUserActionDelegate
(
bool bCreate, |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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FText | Returns the name of the factory for menus | |
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uint32 | When shown in menus, this is the category containing this factory. |