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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFbxSceneImportFactory > FactoryCreateBinary
- UFactory::FactoryCreateBinary()
- UFbxSceneImportFactory::FactoryCreateBinary()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
Include | #include "Factories/FbxSceneImportFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp |
virtual UObject &42; FactoryCreateBinary
&40;
UClass &42; InClass,
UObject &42; InParent,
FName InName,
EObjectFlags Flags,
UObject &42; Context,
const TCHAR &42; Type,
const uint8 &42;& Buffer,
const uint8 &42; BufferEnd,
FFeedbackContext &42; Warn,
bool & bOutOperationCanceled
&41;
Remarks
Create a new object by importing it from a binary buffer (cancelable). The new object.
Parameters
Name | Description |
---|---|
InClass | |
InParent | |
InName | |
Flags | |
Context | |
Type | (must not be nullptr, i.e. TEXT("TGA")) |
Buffer | |
BufferEnd | |
Warn | |
bOutOperationCanceled | Will indicate whether the user canceled the import. |