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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxSceneImportFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
Include | #include "Factories/FbxSceneImportFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp |
void ApplyTransformToComponent
&40;
USceneComponent &42; SceneComponent,
FTransform &42; LocalTransform,
FTransform &42; PreMultiplyTransform,
FVector & PivotLocation,
FVector & ParentPivotAccumulation
&41;
Remarks
Apply the LocalTransform to the SceneComponent and if PreMultiplyTransform is not null do a pre multiplication SceneComponent: Must be a valid pointer LocalTransform: Must be a valid pointer PreMultiplyTransform: Can be nullptr