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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFbxAnimSequenceImportData
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Config, Category=ImportSettings,
Meta=(EditCondition="bImportCustomAttribute", DisplayName="Material Curve Suffixes"))
TArray < FString > MaterialCurveSuffixes
Remarks
Set Material Curve Type for the custom attribute with the following suffixes. This doesn't matter if Set Material Curve Type is true