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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFactory
- UFactory::GetMenuCategories()
- UAnimLayerInterfaceFactory::GetMenuCategories()
- UBlueprintFunctionLibraryFactory::GetMenuCategories()
- UBlueprintInterfaceFactory::GetMenuCategories()
- UBlueprintMacroFactory::GetMenuCategories()
- UCurveLinearColorAtlasFactory::GetMenuCategories()
- UMirrorDataTableFactory::GetMenuCategories()
- USubUVAnimationFactory::GetMenuCategories()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include | #include "Factories/Factory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
virtual uint32 GetMenuCategories() const
Remarks
When shown in menus, this is the category containing this factory. Return type is a BitFlag mask using EAssetTypeCategories.