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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFactory
- UFactory::GetDisplayName()
- UAnimBlueprintFactory::GetDisplayName()
- UAnimLayerInterfaceFactory::GetDisplayName()
- UAnimLayerInterfaceFactory::GetDisplayName()
- UBlueprintFunctionLibraryFactory::GetDisplayName()
- UBlueprintInterfaceFactory::GetDisplayName()
- UBlueprintMacroFactory::GetDisplayName()
- UCSVImportFactory::GetDisplayName()
- UCurveLinearColorAtlasFactory::GetDisplayName()
- UMirrorDataTableFactory::GetDisplayName()
- UPreviewMeshCollectionFactory::GetDisplayName()
- USlateBrushAssetFactory::GetDisplayName()
- USlateWidgetStyleAssetFactory::GetDisplayName()
- UTexture2DArrayFactory::GetDisplayName()
- UTextureCubeArrayFactory::GetDisplayName()
- UVolumeTextureFactory::GetDisplayName()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include | #include "Factories/Factory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
virtual FText GetDisplayName() const
Remarks
Returns the name of the factory for menus