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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFactory > FactoryCreateText
- UFactory::FactoryCreateText()
- UCSVImportFactory::FactoryCreateText()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include | #include "Factories/Factory.h" |
virtual UObject &42; FactoryCreateText
&40;
UClass &42; InClass,
UObject &42; InParent,
FName InName,
EObjectFlags Flags,
UObject &42; Context,
const TCHAR &42; Type,
const TCHAR &42;& Buffer,
const TCHAR &42; BufferEnd,
FFeedbackContext &42; Warn,
bool & bOutOperationCanceled
&41;
Remarks
Create a new object by importing it from a text buffer. The new object.
Parameters
Name | Description |
---|---|
InClass | |
InParent | |
InName | |
Flags | |
Context | |
Type | (must not be nullptr, i.e. TEXT("TGA")) |
Buffer | |
BufferEnd | |
Warn | |
bOutOperationCanceled | Will indicate whether the user canceled the import. |