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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFactory > FactoryCreateNew
- UFactory::FactoryCreateNew()
- ULiveLinkBlueprintVirtualSubjectFactory::FactoryCreateNew()
- UBlueprintMacroFactory::FactoryCreateNew()
- UBlueprintInterfaceFactory::FactoryCreateNew()
- UBlueprintFunctionLibraryFactory::FactoryCreateNew()
- UGameplayAbilitiesBlueprintFactory::FactoryCreateNew()
- UWidgetBlueprintFactory::FactoryCreateNew()
- UBlueprintFactory::FactoryCreateNew()
- ULiveLinkBlueprintVirtualSubjectFactory::FactoryCreateNew()
- UBlueprintMacroFactory::FactoryCreateNew()
- UBlueprintInterfaceFactory::FactoryCreateNew()
- UBlueprintFunctionLibraryFactory::FactoryCreateNew()
- UAnimBlueprintFactory::FactoryCreateNew()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include | #include "Factories/Factory.h" |
virtual UObject &42; FactoryCreateNew
&40;
UClass &42; InClass,
UObject &42; InParent,
FName InName,
EObjectFlags Flags,
UObject &42; Context,
FFeedbackContext &42; Warn,
FName CallingContext
&41;
Remarks
Create a new object by class. The new object.
Parameters
Name | Description |
---|---|
InClass | |
InParent | |
InName | |
Flags | |
Context | |
Warn | |
CallingContext |