Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFactory > FactoryCreateBinary
- UFactory::FactoryCreateBinary()
- UFbxSceneImportFactory::FactoryCreateBinary()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include | #include "Factories/Factory.h" |
virtual UObject * FactoryCreateBinary
(
UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
const TCHAR * Type,
const uint8 *& Buffer,
const uint8 * BufferEnd,
FFeedbackContext * Warn,
bool & bOutOperationCanceled
)
Remarks
Create a new object by importing it from a binary buffer (cancelable). The new object.
Parameters
Name | Description |
---|---|
InClass | |
InParent | |
InName | |
Flags | |
Context | |
Type | (must not be nullptr, i.e. TEXT("TGA")) |
Buffer | |
BufferEnd | |
Warn | |
bOutOperationCanceled | Will indicate whether the user canceled the import. |