Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFactory
- UFactory::CanCreateNew()
- UTexture2DArrayFactory::CanCreateNew()
- UTextureCubeArrayFactory::CanCreateNew()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include | #include "Factories/Factory.h" |
virtual bool CanCreateNew() const
true if the factory can currently create a new object from scratch.