Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UBlueprintFactory
- UBlueprintInterfaceFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintInterfaceFactory.h |
Include | #include "Factories/BlueprintInterfaceFactory.h" |
Syntax
UCLASS (HideCategories=Object, CollapseCategories)
class UBlueprintInterfaceFactory : public UBlueprintFactory
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UBlueprintInterfaceFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | Opens a dialog to configure the factory properties. | |
![]() ![]() |
UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
![]() ![]() ![]() |
FString | Returns a new starting point name for newly created assets in the content browser | |
![]() ![]() ![]() |
FText | Returns the name of the factory for menus | |
![]() ![]() ![]() |
uint32 | When shown in menus, this is the category containing this factory. | |
![]() ![]() ![]() |
FName | Returns an optional override brush name for the new asset menu. | |
![]() ![]() ![]() |
FText | GetToolTip () |
Returns the tooltip text description of this factory |
![]() ![]() ![]() |
FString | Returns the documentation excerpt that should be use for the rich tool tip for this factory |