Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UBlueprintFunctionLibraryFactory
- UFactory::GetMenuCategories()
- UBlueprintFunctionLibraryFactory::GetMenuCategories()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFunctionLibraryFactory.h |
Include | #include "Factories/BlueprintFunctionLibraryFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual uint32 GetMenuCategories&40;&41; const
Remarks
When shown in menus, this is the category containing this factory. Return type is a BitFlag mask using EAssetTypeCategories.