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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UBlueprintFactory
- UBlueprintFunctionLibraryFactory
- UBlueprintInterfaceFactory
- UBlueprintMacroFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFactory.h |
Include | #include "Factories/BlueprintFactory.h" |
Syntax
UCLASS (HideCategories=Object, CollapseCategories, MinimalAPI)
class UBlueprintFactory : public UFactory
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EBlueprintType > | BlueprintType | The type of Blueprint to create in FactoryCreateNew. |
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bool | bSkipClassPicker | Skips the class choosing dialog and uses the ParentClass as the blueprint base class. |
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FOnConfigureProperties | OnConfigurePropertiesDelegate | |
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TSubclassOf< class UObject > | ParentClass | The parent class of the created blueprint. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
Typedefs
Name | Description |
---|---|
FOnConfigureProperties | Delegate allows overriding the class viewer initialization options before displaying it. |