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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UAnimCompositeFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimCompositeFactory.h |
Include | #include "Factories/AnimCompositeFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UAnimCompositeFactory : public UFactory
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class USkeletalMesh > | PreviewSkeletalMesh | The preview mesh to use with this animation |
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TObjectPtr< class UAnimSequence > | SourceAnimation | Used when creating a composite from an AnimSequence, becomes the only AnimSequence contained |
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TObjectPtr< class USkeleton > | TargetSkeleton |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimCompositeFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |