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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UAnimBlueprintFactory
- UAnimLayerInterfaceFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h |
Include | #include "Factories/AnimBlueprintFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UAnimBlueprintFactory : public UFactory
Variables
Type | Name | Description | |
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TEnumAsByte< EBlueprintType > | BlueprintType | The type of blueprint that will be created. |
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bool | bTemplate | Whether the created blueprint should be a template with no target skeleton. |
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TSubclassOf< class UAnimInstance > | ParentClass | The parent class of the created blueprint. |
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TObjectPtr< class USkeletalMesh > | PreviewSkeletalMesh | The preview mesh to use with this animation blueprint. |
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TObjectPtr< class USkeleton > | TargetSkeleton | The kind of skeleton that animation graphs compiled from the blueprint will animate. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
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FText | Returns the name of the factory for menus |