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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h |
Include | #include "Factories/FbxImportUI.h" |
Syntax
enum EFBXImportType
{
UMETA =(DisplayName="Static Mesh"),
UMETA =(DisplayName="Static Mesh"),
UMETA =(DisplayName="Static Mesh"),
FBXIT_MAX,
}
Values
Name | Description |
---|---|
UMETA | Select Static Mesh if you'd like to import static mesh. |
UMETA | Select Static Mesh if you'd like to import static mesh. |
UMETA | Select Static Mesh if you'd like to import static mesh. |
FBXIT_MAX |
Remarks
Import mesh type