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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWidget
| |
|
| Name |
FAbsoluteMovementParams |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/UnrealWidget.h |
| Include Path |
#include "UnrealWidget.h" |
Syntax
struct FAbsoluteMovementParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bMovementLockedToCamera |
bool |
True if camera movement is locked to the object |
UnrealWidget.h |
|
| bPositionSnapping |
bool |
Whether to snap the requested positionto the grid |
UnrealWidget.h |
|
| CameraDir |
FVector |
Direction in world space of the middle of the camera. |
UnrealWidget.h |
|
| EyePos |
FVector |
|
UnrealWidget.h |
|
| NormalToRemove |
FVector |
A vector that represent any displacement we want to mute (remove an axis if we're doing axis movement) |
UnrealWidget.h |
|
| PixelDir |
FVector |
Direction in world space to the current mouse location. |
UnrealWidget.h |
|
| PlaneNormal |
FVector |
The normal of the plane to project onto |
UnrealWidget.h |
|
| Position |
FVector |
The current position of the widget |
UnrealWidget.h |
|
| XAxis |
FVector |
Coordinate System Axes. |
UnrealWidget.h |
|
| YAxis |
FVector |
|
UnrealWidget.h |
|
| ZAxis |
FVector |
|
UnrealWidget.h |
|