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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWidget
| Name | FAbsoluteMovementParams |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/UnrealWidget.h |
| Include Path | #include "UnrealWidget.h" |
Syntax
struct FAbsoluteMovementParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMovementLockedToCamera | bool | True if camera movement is locked to the object | UnrealWidget.h | |
| bPositionSnapping | bool | Whether to snap the requested positionto the grid | UnrealWidget.h | |
| CameraDir | FVector | Direction in world space of the middle of the camera. | UnrealWidget.h | |
| EyePos | FVector | UnrealWidget.h | ||
| NormalToRemove | FVector | A vector that represent any displacement we want to mute (remove an axis if we're doing axis movement) | UnrealWidget.h | |
| PixelDir | FVector | Direction in world space to the current mouse location. | UnrealWidget.h | |
| PlaneNormal | FVector | The normal of the plane to project onto | UnrealWidget.h | |
| Position | FVector | The current position of the widget | UnrealWidget.h | |
| XAxis | FVector | Coordinate System Axes. | UnrealWidget.h | |
| YAxis | FVector | UnrealWidget.h | ||
| ZAxis | FVector | UnrealWidget.h |