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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FStructureEditorUtils
| Name | FStructEditorManager |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
| Include Path | #include "Kismet2/StructureEditorUtils.h" |
Syntax
class FStructEditorManager : public FListenerManager< UUserDefinedStruct, EStructureEditorChangeInfo >
Inheritance Hierarchy
- FListenerManager → FStructureEditorUtils::FStructEditorManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructEditorManager() |
Kismet2/StructureEditorUtils.h |
Classes
| Name | Remarks |
|---|---|
| ListenerType |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ActiveChange | EStructureEditorChangeInfo | The current reason why a structure is being updated | Kismet2/StructureEditorUtils.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStructEditorManager & Get() |
Kismet2/StructureEditorUtils.h |