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| Name | FStreamableRenderAssetData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h |
| Include Path | #include "ImportUtils/SkelImport.h" |
Syntax
struct FStreamableRenderAssetData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGlobalForceMipLevelsToBeResident | bool | ImportUtils/SkelImport.h | ||
| NeverStream | bool | ImportUtils/SkelImport.h | ||
| NoRefStreamingLODBias | FPerQualityLevelInt | ImportUtils/SkelImport.h | ||
| NumCinematicMipLevels | int32 | ImportUtils/SkelImport.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Restore
(
USkeletalMesh* SkeletalMesh |
ImportUtils/SkelImport.h | ||
void Save
(
const USkeletalMesh* SkeletalMesh |
ImportUtils/SkelImport.h |