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API > API/Editor > API/Editor/UnrealEd
| Name | FStaticMeshComponentTargetFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
| Include Path | #include "Tools/EditorComponentSourceFactory.h" |
Syntax
class FStaticMeshComponentTargetFactory : public FComponentTargetFactory
Inheritance Hierarchy
- FComponentTargetFactory → FStaticMeshComponentTargetFactory
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentEditingLOD | EMeshLODIdentifier | New FStaticMeshComponentTargets returned by Build() will be requested for this LOD | Tools/EditorComponentSourceFactory.h |
Functions
Public
Overridden from FComponentTargetFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< FPrimitiveComponentTarget > Build
(
UPrimitiveComponent* PrimitiveComponent |
Tools/EditorComponentSourceFactory.h | ||
virtual bool CanBuild
(
UActorComponent* Candidate |
Tools/EditorComponentSourceFactory.h |