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API > API/Editor > API/Editor/UnrealEd
| Name | FSlatePlayInEditorInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
| Include Path | #include "PlayInEditorDataTypes.h" |
Syntax
USTRUCT ()
struct FSlatePlayInEditorInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlatePlayInEditorInfo() |
PlayInEditorDataTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DestinationSlateViewport | TWeakPtr< class IAssetViewport > | The slate viewport that should be used for play in viewport | PlayInEditorDataTypes.h | |
| EditorPlayer | TWeakObjectPtr< class ULocalPlayer > | The spawned player for updating viewport location from player when pie closes | PlayInEditorDataTypes.h | |
| SlatePlayInEditorWindow | TWeakPtr< class SWindow > | The current play in editor SWindow if playing in a floating window | PlayInEditorDataTypes.h | |
| SlatePlayInEditorWindowViewport | TSharedPtr< class FSceneViewport > | The current play in editor rendering and I/O viewport if playing in a floating window | PlayInEditorDataTypes.h |