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API > API/Editor > API/Editor/UnrealEd
| Name | FShowFlagData |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorShowFlags.h |
| Include Path | #include "EditorShowFlags.h" |
Syntax
class FShowFlagData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShowFlagData
(
const FString& InName, |
FShowFlagData constructor with no chord associated | EditorShowFlags.h | |
FShowFlagData
(
const FString& InName, |
FShowFlagData constructor with no chord associated | EditorShowFlags.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayName | FText | The display name of this show flag | EditorShowFlags.h | |
| EngineShowFlagIndex | uint32 | The engine show flag index in FEngineShowFlags | EditorShowFlags.h | |
| Group | EShowFlagGroup | Which group the flags should show up | EditorShowFlags.h | |
| InputChord | FInputChord | Chord for activating the show flag | EditorShowFlags.h | |
| ShowFlagName | FName | Name for identifying the show flag | EditorShowFlags.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEnabled
(
const FLevelEditorViewportClient* ViewportClient |
EditorShowFlags.h | ||
void ToggleState
(
FLevelEditorViewportClient* ViewportClient |
EditorShowFlags.h |