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Generic information about the level selection set (actors or surfaces)
| Name | FSelectedActorInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
| Include Path | #include "AssetSelection.h" |
Syntax
struct FSelectedActorInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelectedActorInfo() |
AssetSelection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllSelectedActorsBelongToCurrentLevel | uint32 | True if all selected actors belong to the current level | AssetSelection.h | |
| bAllSelectedActorsBelongToSameWorld | uint32 | True if all selected actors belong to the same world | AssetSelection.h | |
| bAllSelectedActorsOfSameType | uint32 | Are all the selected actors the same type | AssetSelection.h | |
| bAllSelectedAreBrushes | uint32 | Are all the selected actors brushes | AssetSelection.h | |
| bAllSelectedStaticMeshesHaveCollisionModels | uint32 | True if all selected actors have collision models | AssetSelection.h | |
| bHaveAttachedActor | uint32 | We have at least one actor that is attached to something | AssetSelection.h | |
| bHaveBrowseOverride | uint32 | True if an actor in the selection has an override for the asset it browses to in the Content Browser | AssetSelection.h | |
| bHaveBrush | uint32 | True if a brush is in the selection | AssetSelection.h | |
| bHaveBSPBrush | uint32 | True if there is a bsp brush in the selection | AssetSelection.h | |
| bHaveBuilderBrush | uint32 | True if a builder brush is in the selection | AssetSelection.h | |
| bHaveEarlyAccessClass | uint32 | True if an early access actor (or actor containing such a component) is selected | AssetSelection.h | |
| bHaveEmitter | uint32 | True if an actor in the selection is an emitter | AssetSelection.h | |
| bHaveExperimentalClass | uint32 | True if an experimental actor (or actor containing such a component) is selected | AssetSelection.h | |
| bHaveHidden | uint32 | True if an actor in the selection is hidden | AssetSelection.h | |
| bHaveLandscape | uint32 | True if a landscape is in the selection | AssetSelection.h | |
| bHaveLight | uint32 | True if an actor in the selection is a light | AssetSelection.h | |
| bHavePawn | uint32 | True if an actor in the selection is a pawn | AssetSelection.h | |
| bHaveSelectedLockedGroup | uint32 | True if a locked group is selected | AssetSelection.h | |
| bHaveSelectedSubGroup | uint32 | True if a sub-group is selected | AssetSelection.h | |
| bHaveSelectedUnlockedGroup | uint32 | True if an unlocked group is selected | AssetSelection.h | |
| bHaveSkeletalMesh | uint32 | True if an actor in the selection is a skeletal mesh | AssetSelection.h | |
| bHaveStaticMesh | uint32 | True if an actor in the selection is a static mesh | AssetSelection.h | |
| bHaveStaticMeshComponent | uint32 | True if an actor in the selection has a static mesh component | AssetSelection.h | |
| bHaveVolume | uint32 | True if a volume brush is in the selection | AssetSelection.h | |
| bSelectedActorsBelongToSameLevel | uint32 | True if all selected actors belong to the same level | AssetSelection.h | |
| NumNavPoints | uint32 | How many nav points are selected | AssetSelection.h | |
| NumSelected | uint32 | How many are selected | AssetSelection.h | |
| NumSelectedUngroupedActors | uint32 | The number of selected actors that arent in a group | AssetSelection.h | |
| NumSimulationChanges | uint32 | Number of properties of selected actors that are not yet propagated from the simulation world to the editor world | AssetSelection.h | |
| SelectionClass | UClass * | The selected class type | AssetSelection.h | |
| SelectionStr | FString | String representing the selected class | AssetSelection.h | |
| SharedLevel | ULevel * | The level that is shared between all actors, or NULL if selected actors aren't in the same level | AssetSelection.h | |
| SharedWorld | UWorld * | The world that is shared between all actors, or NULL if selected actors aren't in the same level | AssetSelection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasConvertableAsset() |
AssetSelection.h |