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While in scope, sets the cursor to the busy (hourglass) cursor for all windows.
| Name | FScopedBusyCursor |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/BusyCursor.h |
| Include Path | #include "BusyCursor.h" |
Syntax
class FScopedBusyCursor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedBusyCursor() |
BusyCursor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedBusyCursor() |
BusyCursor.h |