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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- FReimportHandler
- UAlembicImportFactory
- UDatasmithImportFactory
- UDMXLibraryFromMVRFactory
- UDNAAssetImportFactory
- UFontFileImportFactory
- UInterchangeReimportHandler
- UNNEModelDataFactory
- UPaperTiledImporterFactory
- UPhysicalMaterialMaskFactory
- UReimportCurveFactory
- UReimportCurveTableFactory
- UReimportDataTableFactory
- UReimportFbxAnimSequenceFactory
- UReimportFbxSceneFactory
- UReimportFbxSkeletalMeshFactory
- UReimportFbxStaticMeshFactory
- UReimportGroomCacheFactory
- UReimportHairStrandsFactory
- UReimportSoundFactory
- UReimportSpeedTreeFactory
- UReimportTextureFactory
- UReimportVectorFieldStaticFactory
- UTrueTypeFontFactory
- UWebAPIDefinitionFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
Include | #include "EditorReimportHandler.h" |
Syntax
class FReimportHandler
Remarks
Reimport handler for package resources with associated source files on disk.
Variables
Type | Name | Description | |
---|---|---|---|
bool | bAutomatedReimport | ||
FString | PreferredReimportPath |
Constructors
Type | Name | Description | |
---|---|---|---|
Constructor. Add self to manager |
Destructors
Type | Name | Description | |
---|---|---|---|
Destructor. Remove self from manager |
Functions
Type | Name | Description | |
---|---|---|---|
bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object | |
TObjectPtr< UObject > * | Returns the UFactory object associated with this reimport handler | ||
int32 | GetPriority () |
Get the import priority for this handler. | |
bool | When True dialog prompts should not appear. | ||
bool | |||
void | Call after multiple import happen | ||
EReimportResult::Type | Attempt to reimport the specified object from its source | ||
EReimportResult::Type | Attempt to reimport the specified object from its source | ||
void | SetAutomatedReimport
(
const bool InAutomatedReimport |
Sets automated, when True dialog prompts should not appear. | |
void | SetPreferredReimportPath
(
const FString& Path |
Sets the preferred reimport path, for aiding in resolving reimporting objects where the object path differs from the new path (ex. differing extensions). | |
void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object | |
void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object at the specified index | |
void | SetReimportSourceIndex
(
UObject* Obj, |
If we want to import a specific source index and there is some settings to update in the asset import data before starting the re-import. |