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A struct representing a node in the reference graph
| Name | FReferenceGraphNode |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h |
| Include Path | #include "Dialogs/DlgReferenceTree.h" |
Syntax
struct FReferenceGraphNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReferenceGraphNode
(
UObject* InObject |
Dialogs/DlgReferenceTree.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bVisited | bool | If the node has been visited while populating the reference tree. | Dialogs/DlgReferenceTree.h | |
| Links | TSet< FReferenceGraphNode * > | Links from this nodes object. Each link represents a reference to the object. | Dialogs/DlgReferenceTree.h | |
| Object | UObject * | The object this node represents | Dialogs/DlgReferenceTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetObjectToDisplay
(
bool bShowScriptReferences |
Returns the object that should be displayed on the graph | Dialogs/DlgReferenceTree.h |