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Unreal Engine C++ API Reference > Editor > UnrealEd > FRayTracingDebugVisualizationMenuCommands
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/RayTracingDebugVisualizationMenuCommands.h |
Include | #include "RayTracingDebugVisualizationMenuCommands.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/RayTracingDebugVisualizationMenuCommands.cpp |
static bool IsRayTracingDebugVisualizationModeSelected
&40;
TWeakPtr< FEditorViewportClient > WeakClient,
FName InName
&41;