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API > API/Editor > API/Editor/UnrealEd
| Name | FPropertyNameAndIndex |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include Path | #include "ComponentVisualizer.h" |
Syntax
USTRUCT ()
struct FPropertyNameAndIndex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ComponentVisualizer.h | |||
FPropertyNameAndIndex
(
FName InName, |
ComponentVisualizer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | ComponentVisualizer.h | ||
| Name | FName | ComponentVisualizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
ComponentVisualizer.h | ||
bool IsValid() |
ComponentVisualizer.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPropertyNameAndIndex& InRHS |
ComponentVisualizer.h |