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This structs properties should be pushed out to categories inside its parent category unless it is in an array
| Name | FPropertyEditorTestBasicStruct |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/PropertyEditorTestObject.h |
| Include Path | #include "Editor/PropertyEditorTestObject.h" |
Syntax
USTRUCT ()
struct FPropertyEditorTestBasicStruct
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyEditorTestBasicStruct() |
Editor/PropertyEditorTestObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FloatPropertyInsideAStruct | float | Editor/PropertyEditorTestObject.h |
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| InnerStruct | FPropertyEditorTestSubStruct | Editor/PropertyEditorTestObject.h |
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| IntPropertyInsideAStruct | int32 | Editor/PropertyEditorTestObject.h |
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| ObjectPropertyInsideAStruct | TObjectPtr< UObject > | Editor/PropertyEditorTestObject.h |
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