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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPhysicalMaterialMaskImport
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/PhysicalMaterialMaskImport.h |
Include | #include "PhysicalMaterialMaskImport.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PhysicalMaterialMaskImport.cpp |
static void GetSupportedTextureSourceFormats
&40;
TArray< ETextureSourceFormat > & OutSourceFormats
&41;
Remarks
Returns texture source formats supported for mask texture.