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Unreal Engine C++ API Reference > Editor > UnrealEd > FPhysicalMaterialMaskImport
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/PhysicalMaterialMaskImport.h |
Include | #include "PhysicalMaterialMaskImport.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/PhysicalMaterialMaskImport.cpp |
static void GetSupportedTextureFileTypes
&40;
TArray< FString > & OutFileFormats
&41;
Remarks
Returns file formats supported for mask texture.