Navigation
API > API/Editor > API/Editor/UnrealEd
Delegate type for after edit duplicate actors is handled
| Name | FOnDuplicateActorsEnd |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
| Include Path | #include "Subsystems/EditorActorSubsystem.h" |
Syntax
class FOnDuplicateActorsEnd