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Batched element parameters for mesh paint shaders
| Name | FMeshPaintShaderParameters |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/MeshPaintRendering.h |
| Include Path | #include "MeshPaintRendering.h" |
Syntax
struct FMeshPaintShaderParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlphaChannelFlag | bool | MeshPaintRendering.h | ||
| BlueChannelFlag | bool | MeshPaintRendering.h | ||
| bRotateBrushTowardsDirection | bool | MeshPaintRendering.h | ||
| BrushColor | FLinearColor | MeshPaintRendering.h | ||
| BrushDepth | float | MeshPaintRendering.h | ||
| BrushDepthFalloffRange | float | MeshPaintRendering.h | ||
| BrushRadialFalloffRange | float | MeshPaintRendering.h | ||
| BrushRadius | float | MeshPaintRendering.h | ||
| BrushStrength | float | MeshPaintRendering.h | ||
| bUseFillBucket | bool | MeshPaintRendering.h | ||
| CloneTexture | UTextureRenderTarget2D * | MeshPaintRendering.h | ||
| GenerateMaskFlag | bool | MeshPaintRendering.h | ||
| GreenChannelFlag | bool | MeshPaintRendering.h | ||
| PaintBrushDirectionVector | FVector2f | MeshPaintRendering.h | ||
| PaintBrushRotationOffset | float | MeshPaintRendering.h | ||
| PaintBrushTexture | UTextureRenderTarget2D * | MeshPaintRendering.h | ||
| RedChannelFlag | bool | MeshPaintRendering.h | ||
| WorldToBrushMatrix | FMatrix | MeshPaintRendering.h |