| bDeferBuild |
bool |
If true, DestMesh will not be rebuilt |
Editor.h |
|
| bUseUVChannelRemapping |
bool |
If true, UVChannelRemap will be used to reroute UV channel values from one channel to another |
Editor.h |
|
| bUseUVScaleBias |
bool |
If true, UVScaleBias will be used to modify the UVs (AFTER UVChannelRemap has been applied) |
Editor.h |
|
| Offset |
FVector |
A translation to apply to the verts in SourceMesh |
Editor.h |
|
| OverrideElement |
int32 |
If set, all triangles in SourceMesh will be set to this element index, instead of duplicating SourceMesh's elements into DestMesh's elements |
Editor.h |
|
| Rotation |
FRotator |
A rotation to apply to the verts in SourceMesh |
Editor.h |
|
| ScaleFactor |
float |
A uniform scale to apply to the verts in SourceMesh |
Editor.h |
|
| ScaleFactor3D |
FVector |
A non-uniform scale to apply to the verts in SourceMesh |
Editor.h |
|
| UVChannelRemap |
int32 |
An array that can remap UV values from one channel to another |
Editor.h |
|
| UVScaleBias |
FVector4 |
Scales/Bias's to apply to each UV channel in SourceMesh |
Editor.h |
|