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Unreal Engine C++ API Reference > Editor > UnrealEd > FLocalizedAssetSCCUtil > SaveAssetWithSCC
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
Include | #include "LocalizedAssetUtil.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool SaveAssetWithSCC
(
const TSharedPtr < FLocalizationSCC > & InSourceControlInfo,
UObject * InAsset
)